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AWARDS RECEIVED:

May, 2011. OVE Industrial Design Award and Prize for the excellence of the presentation of Design Process.
Ove Industrial Design Ltd.

May, 2011. ACIDO Rocket show province-wide competition. Jury select best in play and entertainment category. Publication

UPCOMING EXHIBITION:

Interior Design Show 2012 Jan 27 -29 2012.

PROFIT BY DESIGN, VANCOUVER FEB 24-25 2012.


Thesis project focuses on a classroom-based activity in a kindergarten classroom. The aim is to help teacher maintaining a positive classroom experience when it comes to tidy-up time and to help children accomplishing their obligation to tidy-up. In a classroom where one teacher is responsible in handling twenty four children, tidy-up time can be a real challenge. However, Tidy-up is an important task that nurture children’s sense of responsibilities and consequences, therefore an aid needs to take place.

Choochoo-stak is a design system that consists of storage furniture, activities and a reward system that is involved before, during and after playtime. Choochoo-stak integrates play and chores into one activity that goes hand-in-hand and sustains the excitements of children until everything is back to its original place. Choochoo-stak functions as a free-standing shelf, a table, a seating area and a ride on toy and during tidy-up time, all the carts can be connected for ease of collecting play materials.

Download Choochoo-stak thesis booklet.



Private Eye 3.0 project exemplifies the challenges and opportunities presented by emerging technologies. Through research, analysis and scenario building, we develop new cohesive systems of products or services in response to articulated societal needs. New materials and technology identification, evaluation and sourcing are part of the process that it entails. Visually impaired person now could navigate using their smartphone with a headset that we have designed.

Private Eye 3.0 GPS navigation system involves a smart mobile phone with a GPS receiver built-in and a blue-tooth enabled MIP, plus a headset which acts as an audio amplifier of the MIP. The headset must satisfy the primary design criteria, that is providing a secure point of attachment and means to switch between silent (direct ear canal) and ambient audio mode, so that a visually impaired person’s sensitive hearing needed for navigating is not impacted.

In collaboration with Colin Burrows, Henry Chong and Alexander Robertson.



REPLICA OF A GROOVE-JOINT PLIERS, DONE IN RHINO AND FLAMINGO. The "Virtual" objects will be then translated into finished works using rapid prototyping as well as standard/traditional fabrication processes like mold-making or casting, exploring some of the advantages that new technologies can bring to the field of small batch production design.




MULTI-FUNCTIONAL CUTTING BOARD FOR WASHING/CUTTING/DRAINING.

The aim of the project is to examine the global trend of IKEA and the market forces its stirs. Some products were created for the world and some are territorials. The objective is design ways to reflect the locals in a global scope.


THE PROJECT BACKGROUND

I started the project by defining what is "local". I chose Indonesian culture for my "local" as I was born and raised there. I began the research phase, recording and gathering insights to gain understanding of Indonesian culture; and on the other hand, I had to keep in mind the rules of IKEA (easy to s hip,environmental, high experience, etc) into the object that I was going to create.

Indonesian families very often live in a multi-generational household and the gathering moment of this extended family member happens surrounding food. The act of sitting together for a meal is a ritual and preparation of food are integral part of Indonesian life, where family instinctively gathered, pitch in and catching up. It is the very fabric that holds family so close.

The ritual of preparing food reflects how extended Indonesian family spend their quality time. This is because of number of reasons: one is that all the ingredients comes raw and unprocessed, so it requires a lot of preliminary processes; and two, the traditional belief that using electrical tools (e.g: food chopper, blender vs. mortar and pestle) could interfere with the aroma that the herb releases resulting a less tasty food. It is a time-consuming task that most female Indonesians has to endure, and therefore, cooking and its processes has evolve into a daily social event.

THE DESIGN

I was proposing the multifunctional strainer/cutting board/bowl set to be marketed under IKEA's flag. It is designed so that one could use only one bowl when preparing (includes cutting, washing and draining) and serving the meal. The cutting board and a strainer combined are placed on top of a standard size of a mixing/serving bowl. It eliminates the energy waste in cleaning multiple bowls and increase time efficiency with respect to the traditional cooking processes. It is a very subtle solution that was inspired by Indonesian local culture, and also is suitable to be marketed in IKEA worldwide.

A silicone component will be sandwiched in between the off-the-self standard sized serving/mixing bowl that is 11'' wide and the cutting board/strainer. I have also integrated Batik pattern that is original to Indonesia.


THE MAKING PROCESS OF THE CULTURAL ARTIFACT PROJECT:



CLICK HERE TO READ THE BLOG ENTRY ABOUT THIS PROJECT




Having an experience working in wood and metal shops allows me to explore the techniques, language and properties of wood and metal fabrication. With a focus on understanding their applications and limitations, I learned the hands-on manufacturing process in making a product. When designing a new product typology, the quality of experience of the users play an important role and leads the decision-making part of the design process.

 
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